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The best thing about this loop HP effect is that it will passively heal the hero based on the number of tiles that are down on the loop, so the busier the run, the more benefit for the hero. For long runs designed to gather up vast amounts of resources, this is an essential tactic. This can be extremely beneficial in the late game when the loop is covered with structures because moving in any tile with a structure on it will heal the hero.Ĭombining this with Mountain Peaks to improve the hero's overall health pool, daily regeneration from Meadows and Blooming Meadows, and other healing sources such as Vampirism or health potions can ensure the most possible healing for the hero at any given moment. What it actually means is that anytime the hero passes a structure that has been placed on the loop, they will recover a small amount of HP. RELATED: Loop Hero Developer Confirms More Content Coming Down the Road The Surveyor trait describes that it gives "+0.5* loop HP for an adjacent road-side tile while passing," but this isn't exactly the clearest explanation. Traits are one such mechanic, and the Surveyor trait can be quite confusing when players first meet it in a game. As they defeat monsters, they get better loot, new tiles to make interesting combinations, and all manner of useful things to bring back to the camp.ĭeep beneath the surface is a far more complex beast, filled with hidden mechanics and secrets that make Loop Hero a seriously addictive game. Upon reaching the campfire, players can decide to leave or risk another turn around the loop.
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The hero travels around the loop, gathering resources and fighting enemies. P> Loop Hero seems like a simple game when players first start playing.
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